Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.

Clara Fang, Vera Jenny Basiroen, Wildan Ali


To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.

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Published by - Indonesian Research Game Network - Bina Nusantara University 
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