Indonesian History Educational Card Game Gamification of the Process of Learning to Increase Interest in History among Children.

Clara Fang, Vera Jenny Basiroen, Wildan Ali

Abstract


To spark interest and curiosity in children to make them research more about the subject. The writers also aims to re-tell history in a more visual manner which is more attractive to children as oppose to currently used text heavy history book and to make history more interesting by using an interactive teaching method by using gamification.

Full Text:

PDF

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Journal of Game, Game Art, and Gamification (JGGAG)



Published by gamelabnetwork.com - Indonesian Research Game Network - Bina Nusantara University 
(c) JGGAG - e-ISSN: 2548-480X
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License