Gamification of Immersive Meditation Practice in Virtual Reality

Matthew John Moroz, Bianca Calagiu

Abstract


Benefits arising from meditation practice gamification are not overtly obvious. Desires to achieve and progress to higher levels, which are common to gaming, seem diametrically opposed to the ethos underlying traditional meditation practice. We propose, however, that a motivation to gain greater wellbeing and enlightenment via mindfulness meditation practice shares more with the motivation to progress through a game than is initially apparent. We begin by explaining how gamification techniques may be employed in meditation practice with a focus on mitigating the five hindrances to successful practice as described in the Theravada tradition. We then highlight the utility of employing virtual reality as a medium for such simulations. We discuss the potential for beneficial therapeutic applications in patients with mental health disorders and prison populations. We conclude by summarising our position and urging increased attention in this increasingly relevant area of research.


Full Text:

PDF

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Journal of Game, Game Art, and Gamification (JGGAG)



Published by gamelabnetwork.com - Indonesian Research Game Network - Bina Nusantara University 
(c) JGGAG - e-ISSN: 2548-480X
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License