Game-Based Approach to Teaching and Learning in Optometry Education

Baris Isikguner, Valerie Umaefulam

Abstract


Game technologies has the potential to shift health education towards experiential learning by offering a highly realistic learning experience while facilitating student engagement and enabling students’ practice and prepare for complex real-world situations and clinical decision making. This paper described the development of a gamified technology for teaching and learning red eye-pupillary reflexes for use in Optometry education. The game was developed using Autodesk Maya, ZBrush, and Photoshop. The eye model design explicitly showed the anterior iris as well as pupillary reflexes (dilation and constriction) and red eye reflexes via an interactive 3D-simulation. The RedEye Game is an innovative strategy suitable to provide a realistic display of red eye signs and pupillary reflexes in a controlled environment. The RedEye Game can support the training of optometry students by delivering and reinforcing critical knowledge and concepts while providing educators with new strategies to supplement traditional education approaches.


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